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Fixing the bug from yesterday
So there is a problem with my software. Specifically how I find edges. This is evident in the graph i posted yesterday. It might be fixable if I take the polynomial to more degrees or if i switch from polynomial to another equation, but i think it is more likely that I ditch the whole idea of fitting it to a function. If I make it binary I can just use a particle analysis .vi to find first pixel. I'll lose the back information, unless I rotate it..hmmm...anyways--fitting it to a function may still work. I just may have to do it smarter say write a function that finds the middle of the MT from its coordinates. But i'll try using this .vi instead
I am not giving up on the polynomial method. Well not entirely. If I can write a sub.vi that will track a line through the center of the outline of the particle that would be the best and might also work with MTs that turn 360 degrees or 2 Pi radians.