Adventure Background

From OpenWetWare
Revision as of 19:19, 10 November 2005 by Endy (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
  1. We (folks at MIT) have been spending a lot of time thinking about how to hide information and manage complexity in engineered biological systems. One cool set of ideas has developed around engineered genetic devices. As a result, one of started spending too much time making lame (below) abstract depictions of genetic devices. For example...