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  • Alvaro E. Rodriguez M. 21:45, 21 February 2013 (EST):It would be nice if you added literature examples of Directed Evolution of Proteins for each approach as done in the Ancestral Sequence Reconstruction or take a similar approach.
  • Kevin Baldridge 16:43, 25 February 2013 (EST):Gotta give a plug for the technique my group likes secM ribosome display
  • Kevin Baldridge 16:44, 25 February 2013 (EST):it would be nice to have a one or two sentence summary of the other techniques you list in the advanced/high-throughput section
  • Gabriel Wu 16:55, 25 February 2013 (EST): For those of you who do this sort of thing, have you any thoughts on the contexts in which Directed evolution works well and, more importantly, where it doesn't work well? Since most papers are about successes, do you know of any examples (personal communication/experience) where it doesn't work and speculation on why?
  • Evan Weaver 17:00, 26 February 2013 (EST): I remember you said what the genetics method was for high throughput and screening on monday, but what was it again? The list is very vague.
  • Evan Weaver 17:03, 26 February 2013 (EST): What does improved codon usage mean in the context of synthetic GFP?
    • Neil R Gottel 16:45, 28 February 2013 (EST): Different organisms will differ in the amount of each tRNA that corresponds to each codon. Certain codons are rare in some species, while common in others. So, if you're putting a jellyfish gene into E. coli, then the codon usage is likely not optimized. Then production of that gene's product will be slower/lower (because it takes longer to produce a peptide if the ribosome is waiting around for a rare tRNA to come by). However, according to this OWW page on Codon usage optimization, and specifically this paper, the most important factor to consider is which tRNAs are charged (that is, get amino acids attached to them) when the cell is starving, and to favor using the corresponding codons when optimizing your gene. I haven't actually done this sort of optimization though, so hopefully someone else more experienced can chime in.
      • Neil R Gottel 17:23, 28 February 2013 (EST):So, when we make our awesome reconstructed ancestral sequence of [iGEM project], we may want to optimize it a bit before unleashing it on the world.
      • Alvaro E. Rodriguez M. 19:58, 28 February 2013 (EST):Also would like to complement Neil's comment with the following paper that describes what are the limits to the genetic code
      • Benjamin Gilman 17:55, 28 February 2013 (EST): Most people choose codons corresponding to the most abundant tRNAs when optimizing a gene for E. coli because they want maximum yield, but there are circumstances where you might want to tune down the expression of a protein to more closely match its level in a native organism. The 2011 University of Dundee iGEM team actually wrote a software tool (which I couldn't seem to download) that takes sequences from one organism and converts the codons to ones with the most similar frequency in a new organism. The Gene Synthesiser
      • Alvaro E. Rodriguez M. 19:58, 28 February 2013 (EST):Check their web page and most of the tools that have been developed aren't innovative, as many companies such as IDT say they'll codon optimize specific genes and even databases exist for codon optimization in several organisms, for example this webpage lists several.
      • Gabriel Wu 21:34, 28 February 2013 (EST): For overexpression in E. coli, there are special strains which contain a plasmid (commonly the RIL plasmid) that encodes for extra copies of frequently limiting tRNA genes. Read about it here.
  • [[[User:Siddharth Das|Siddharth Das]]] 00:37, 1 March 2013 (EST): What is the difference between ancestral reconstruction and directed evolution? Both seem to rely on a substantial degree of randomness. Does one particular method prove to be advantageous over the other method? If so, can either methods bring about a desired trait such as binding to specific substrate?

Fitness Landscapes

  • Andre C Maranhao 04:13, 27 February 2013 (EST):I thought it'd be nice to have a section explaining fitness landscapes and moving through sequence space. Here are some good papers [1] [2]
    • Marco D Howard 01 March 2013 (CST): I took a look at the paper from the nature reviews. I found the discussion very interesting, but I have one worry with their search space methodology. It seems that the search strategy is to always follow the least steep path way through the search space. I would argue that there if you always do this, you may confine yourself to certain areas of the space, and be unable to escape. Perhaps a good strategy would be to define some criteria where you accept unfavorable moves a certain percentage of the time. That way you move towards you desired goal most of the time, but you don't eliminate the chance of finding a much more optimal solution.
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