Biomod/2011/HKBU/NBgamers:Resources: Difference between revisions

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<h3>About Biomod</h3>
<h3>Content</h3>
<ol>
  <li><a href="#About Biomod">About Biomod</a></li>
  <li><a href="#Image Process">Image Process</a></li>
  <li><a href="#Programming Language">Programming Language</a></li>
  <li><a href="#3D Computer Graphics Software">3D Computer Graphics Software</a></li>
  <li><a href="#Learning HTML">Learning HTML</a></li>
</ol>
<br />
 
<h3><a name="About Biomod">About Biomod</a></h3>
<ul>
<ul>
   <li><a href="http://biomod.net/">Biomod</a></li>
   <li><a href="http://biomod.net/">Biomod</a></li>
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<h3>What is TIRFM</h3>
<h3><a name="Image Process">Image Process</a></h3>
<ul>
  <li><a href="http://www.microscopyu.com/articles/fluorescence/tirf/tirfintro.html">TIRFM</a></li>
  <p>Total Internal Reflection Fluorescence Microscopy (TIRFM) is a type of microscope with which a thin region of a specimen, usually less than 200 nm, can be observed. A TIRFM uses an evanescent wave to selectively illuminate and excite fluorophores in a restricted region of the specimen immediately adjacent to the glass-water interface. The evanescent wave is generated only when the incident light is totally internally reflected at the glass-water interface. The evanescent electromagnetic field decays exponentially from the interface, and thus penetrates to a depth of only approximately 100 nm into the sample medium. (Reference: <a href="http://en.wikipedia.org/wiki/Total_internal_reflection_fluorescence_microscope">Wikipedia: Total internal reflection fluorescence microscope</a>)</</p>
</ul>
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<h3>Image Process</h3>
<ul>
<ul>
   <li><a href="http://rsbweb.nih.gov/ij/index.html">ImageJ</a></li>
   <li><a href="http://rsbweb.nih.gov/ij/index.html">ImageJ</a></li>
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<h3>Programming Language</h3>
<h3><a name="Programming Language">Programming Language</a></h3>
<ul>
<ul>
   <li><a href="http://www.mathworks.com/products/matlab/">MATLAB</a></li>
   <li><a href="http://www.mathworks.com/products/matlab/">MATLAB</a></li>
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<h3>3D Computer Graphics Software</h3>
<h3><a name="3D Computer Graphics Software">3D Computer Graphics Software</a></h3>
<ul>
<ul>
   <li><a href="http://usa.autodesk.com/maya/">Autodesk Maya</a></li>
   <li><a href="http://usa.autodesk.com/maya/">Autodesk Maya</a></li>
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<h3>Learning HTML</h3>
<h3><a name="Learning HTML">Learning HTML</a></h3>
<ul>
<ul>
   <li><a href="http://www.w3schools.com/">W3Schools</a></li>
   <li><a href="http://www.w3schools.com/">W3Schools</a></li>

Revision as of 12:35, 31 October 2011

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<tr> <td bgcolor="#fcec00" align="center"> <img src="http://openwetware.org/images/5/53/NBgamers_team_logo.png" width="453" height="143" alt="NBgamers (Team of NanoBiotechnology)" title="NBgamers (Team of NanoBiotechnology)"> </td> </tr>

<tr> <td bgcolor="#fcec00" height="50"> &nbsp; </td> </tr>

<tr> <td bgcolor="#232323" align="center"> <h3 align="center" style="color:white; font-size:20px;" >Resources</h3> </td> </tr>

<tr> <td bgcolor="#fcec00"> <table align="center" width="85%" cellpadding="20"> <td>

<h3>Content</h3> <ol>

 <li><a href="#About Biomod">About Biomod</a></li>
 <li><a href="#Image Process">Image Process</a></li>
 <li><a href="#Programming Language">Programming Language</a></li>
 <li><a href="#3D Computer Graphics Software">3D Computer Graphics Software</a></li>
 <li><a href="#Learning HTML">Learning HTML</a></li>

</ol> <br />

<h3><a name="About Biomod">About Biomod</a></h3> <ul>

 <li><a href="http://biomod.net/">Biomod</a></li>
 <p>BIOMOD is a bio-molecular design competition that provides undergraduates an opportunity to systematically engineer the self-assembly of biological macromolecules into complex nanoscale machines for scientific and technological purposes. (Reference: <a href="http://biomod.net/about-biomod">Biomod: About Biomod</a>)</p>

</ul> <br />

<h3><a name="Image Process">Image Process</a></h3> <ul>

 <li><a href="http://rsbweb.nih.gov/ij/index.html">ImageJ</a></li>
 <p>ImageJ is a public domain, Java-based image processing program developed at the National Institutes of Health. ImageJ was designed with an open architecture that provides extensibility via Java plugins and recordable macros. Custom acquisition, analysis and processing plugins can be developed using ImageJ's built-in editor and a Java compiler. User-written plugins make it possible to solve many image processing and analysis problems, from three-dimensional live-cell imaging, to radiological image processing, multiple imaging system data comparisons[5] to automated hematology systems. ImageJ's plugin architecture and built in development environment has made it a popular platform for teaching image processing. (Reference: <a href="http://en.wikipedia.org/wiki/ImageJ">Wikipedia: ImageJ</a>)</p>

</ul> <br />

<h3><a name="Programming Language">Programming Language</a></h3> <ul>

 <li><a href="http://www.mathworks.com/products/matlab/">MATLAB</a></li>
 <p>MATLAB (matrix laboratory) is a numerical computing environment and fourth-generation programming language. Developed by MathWorks, MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages, including C, C++, Java, and Fortran. (Reference: <a href="http://en.wikipedia.org/wiki/MATLAB">Wikipedia: MATLAB</a>)</p>

</ul> <br />

<h3><a name="3D Computer Graphics Software">3D Computer Graphics Software</a></h3> <ul>

 <li><a href="http://usa.autodesk.com/maya/">Autodesk Maya</a></li>
 <p>Autodesk Maya, commonly shortened to Maya, is 3D computer graphics software that runs on Linux, Mac OS and Microsoft Windows, originally developed by Alias Systems Corporation and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video games, animated film, TV series, or visual effects. (Reference: <a href="http://en.wikipedia.org/wiki/Autodesk_Maya">Wikipedia: Autodesk Maya</a>)</p>

</ul> <br />

<h3><a name="Learning HTML">Learning HTML</a></h3> <ul>

 <li><a href="http://www.w3schools.com/">W3Schools</a></li>
 <p>W3Schools is a web developer's portal, with tutorials and references relating to web development subjects, including HTML, XML, CSS, JavaScript, PHP, and SQL. W3Schools is free of charge, and is funded through text and display advertising. The tutorials and references on the website and the related code are proprietary. The site derives its name from the abbreviation for the World Wide Web; W3 is a numeronym of WWW. W3Schools is not affiliated in any way with the W3C. (Reference: <a href="http://en.wikipedia.org/wiki/W3Schools">Wikipedia: W3Schools</a>)</p>

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