2020(S09) Lecture:week 2

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Week 2 Tuesday

Challenge: extra credit for extra parts?

Instructions: Last week you tried to understand a tape recorder by considering the components and subcomponents that operate inside it. Today you will demonstrate your understanding of the machine by re-assembling it from those components..."what I cannot create, I do not understand." and all that...Take a careful look at your parts list and your notes from last time. The team that can reassemble their tape recorder from the greatest number of parts will win this challenge. You have 1/2 an hour to work on this task.
At the end of the 1/2 hour we will spend some time tallying the successes of the groups.

Why are we doing this??

Even if you were only partially successful in reassembling your tape player, there are probably a lot of things you've learned...things that would help you or the next person to successfully reassemble a tape player, things that reflect back on the take-apart exercise, aspects of the exercise that are common to any scientific or engineering effort (and remember your work this term will have elements of both!). We'll work as a class to add more ideas, questions and thoughts to this list.

  • from 2008: "Our success was definitely due to good note-taking and careful wording of our steps. We included diagrams and detailed instructions and it paid off in the end. This exercise was really valuable in showing how careful documentation can greatly benefit you in the long run."
  • from 2008: "The most difficult part of the assignment was curbing our impatience with the tiny, fragile body of the tape recorder and with the person handling it at any given point in time."

Homework for tomorrow's studio session

Look again at the Adventures in SB as well as the original storyboard that's here. This storyboard was sketched on regular paper by Drew Endy as he was flying from one place to another. The genesis of the comic is documented here. You should give some thought to the two chapter script you're working on and think about ways to sketch a storyboard from it. This will prepare you for our work in the studio tomorrow. Be sure to bring a copy of your script with you.

Week 2 Studio

WHAP! BAM! Gadzooks!

Begin today by reading the following script and looking at the associated storyboards that are here. Next, think about how to storyboard your script. You do not need any fancy animation tools and there's no extra credit for finishing first or for fancy images. Ideally you'll use no more than 4 sheets of paper to fully sketch your script. Please be sure your name is on all the pieces of paper. You have up to an hour to complete your sketches.

When you have completed your sketches, find a place on the wall to hang your work, and then spend 1/2 an hour walking around the room checking out what others have done.

Why are we doing this??

This poster session is a quick way to scope out the landscape of interests in the class. In addition, drawing is a time honored (but under-utilized) way to learn science. Next week you will be divided into temporary "camps" around particular topics and you'll generate a camp catalog of ideas. Then you'll get to choose your top three items from all the camp catalogs and be sorted into final teams with common interests. Tomorrow's challenge session will help you further decide what kinds of things are important to you and also what kinds of team dynamics matter most to you.

Homework for tomorrow's challenge session

To set the stage for tomorrow's group challenge, please read the following article [1] from the Financial Times of London. Think a little about the issues that this advanced genetic technology raises. Tomorrow we will spend time thinking about the impact and perception of technological advances, especially bio-medical ones.

Week 2 Thursday

Challenge: You decide

The topics on today's table is Genetic Testing. With a minimum of 4 people at a table (or a maximum of 8 people) you can start to play "Decide." Everyone at the table will start with

  • one placemat/workboard describing the issue
  • White story cards
  • Green information cards
  • Blue issue cards
  • Red challenge cards
  • Yellow cards to facilitate discussion

Phase 1: set-up

  1. Begin by choosing a reader to read (out loud!) the topic's description that's written in the upper lefthand corner of each placemat.
  2. Choose a different reader for the 4 policy positions that your group will ultimately decide between.
  3. Finally choose a different reader to read out loud the discussion guidelines that are written in the bottom lefthand corner of each placemat.

Phase 2: learning

This phase will require ~30 minutes

  1. Each player should read the white story cards and choose 1 they find most compelling to keep on their placemat.
  2. Each player should read the green information cards and choose 2 they believe are the most significant to the story they've chosen. These cards can also be placed on their placemat.
  3. Each player should read the blue issue cards and choose 2 they believe are the most significant to the story they've chosen. These cards should be placed on their placemat.

Phase 3: discussion

This phase will require ~30 minutes. There are many ways to structure the discussion but you can, as a group, decide

  • if you would like a "free form" discussion in which players may participate in any order and yellow cards can be used to signal frustration with the speaker,

or

  • if you would like a "round table" discussion in which conversation proceeds from player to player around the table and "talk money" can be used to talk out of turn (everyone has two "talk money" chits on their placemats).

Once the ground rules for discussion are set, someone should distribute the red cards, one to each player, face down. Next someone should begin by summarizing their story and the relevant information and issues. Depending on the discussion style you've chosen, you may want to follow up on this starting story or proceed around the table. If conversation slows down or needs some motivating, the challenge cards can be used. By the end of the 30 discussion your group should be able to cluster the stories, issues, and information in some way that makes sense to everyone. This means physically moving the cards for related ideas and positions into piles.

Phase 4: policy position

Everyone will be given a Policy Position ballot in which they can indicate their level of support for each of the four possible positions. The ballots will be collected and tabulated by one member of the group. Look for common ground in your policy positions or develop a response that better represents any consensus reached by discussion. If you would like to upload your group's response to the Play Decide website, the URL is here.

Follow-up homework assignment

Spend an hour thinking about team dynamics and then add your thoughts/responses to the questions below to your lecture response log from Week 2: Thursday.
Team behavior can often be characterized as either

  • "fractured," i.e. one dominant member who pushes viewpoints and decisions, with or without some team members who are a supportive "clique." In fractured teams, you might hear, "yes but..." a lot or see passive agressive behavior where only 1/2 hearted attempts are made.
  • "conflicted," i.e. lots of ideas are generated about how to solve the group's task but no ownership of any one course of direction means less gets done. Conflicted teams are characterized by low energy and/or repeat re-negotiation of the agreed path.
  • "cohesive," i.e. each member feels valued and contributes their best to a well-defined task. Cohesive teams are inclusive in their decision making, show a commitment by each member to complete the task at hand, and conflict is not seen as an unhealthy "win/lose" situation.

Part 1: Think more about your contribution to the team as you played Decide, and evaluate the team dynamics according to these three broad categories. It's likely your team behavior had elements of each.
Part 2: Now for some "double loop learning," a chance for you to think about organizational structure and your place in it. What do you think makes a good team? Answer "mostly yes" or "mostly no" to the following:

  • there is competitiveness
  • everyone sticks closely to the point
  • team members avoid conflict
  • members rotate leadership
  • each team member gives and receives feedback
  • a detailed plan is suggested for each meeting
  • aggression is openly expressed
  • informal subgroups develop
  • members freely express negative feelings
  • the overall goals of the team are explicitly stated
  • information is freely shared among members
  • members feelings are considered when tasks are performed

Choose one "mostly yes" and one "mostly no" response and explain (as best you can) why you answered the way you did. It's fine to draw your answer from personal experiences or conjecture.
Part 3: Think more about the kind of contributions you're likely to make to a team, and the kinds you'd like to be making to a team. Answer "almost never," "sometimes," or "almost always" to the following:

  • I set team direction (vision/strategies/identity/purpose)
  • I innovate (experiment/take risks)
  • I plan (set goals/set schedules/detail milestones)
  • I align people (communicate team goals/serve as role model/build consensus)
  • I broker plans (manage upward/negotiate/use power and politics)
  • I organize (structure/coordinate/staff/delegate)
  • I motivate (inspire/energize)
  • I monitor (appraise status)
  • I mentor (develop other people's capabilities)

Now set some plan for development. Choose one aspect from the list above you'd like to learn or change. Next, think of at least one way to accomplish your objective. You should think about what would provide evidence for accomplishment. Evidence for progress might seem small (e.g. asking a question in class, speaking louder, interrupting less) but make the measures for progress as concrete as possible. There is no right or wrong answer to this series of questions.