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==People==
==<center>People</center>==
'''Instructors:''' [[Drew Endy]]  and [[Natalie Kuldell]]<br>
'''Instructors:''' [[Drew Endy]]  and [[Natalie Kuldell]]<br>
'''20.902/20.947:'''
'''20.902/20.947:'''
==<center>Presentation information </center>==
# [[20.020: 3 ideas presentation| 3 ideas presentation]]
# [[20.020: Technical Specification Review| technical specification review]]
# [[20.020: Final presentations| final presentation]]


==Response templates==
==<center>Team building resources</center>==
===20.020===
# What are you thinking? [link to Survey]
# iGEM review
#**what was the problem this team chose to address and why?
#**is this an important problem and why or why not?
#**did they succeed in part or in total?
#**if you could ask this team one question what would it be?
# letter examples
===20.902/947===
# reading/presentation response form


==Library resources==
<br>Glossary of useful terms for team building and teamwork is [http://www.behance.com/Featured/Articles/Tip-Fight-Your-Way-to-Breakthroughs/5673 here]
===Life cycles common to many teams===
adapted from observations and descriptions of educational psychologist '''Bruce Tuckman''', summarized [http://www.teachengineering.com/view_activity.php?url=http://www.teachengineering.com/collection/cub_/activities/cub_mechanics/cub_mechanics_lesson07_activity2.xml here.] In the 1960s, he developed an influential model of the four stages of group development: Forming, Storming, Norming, Performing and he later added a fifth stage: Adjourning.
# '''Forming''' — the stage when team members are still uncertain about the scope of their task and their responsibilities. If there is a team leader, others will depend on that leader to establish routines and assignments. There is generally minimal team conflict at this stage.
# '''Storming''' — this stage can see conflicts emerge, especially when decisions do not come easily. If there is a leader, then that person must clarify the roles and responsibilities of everyone on the team as well as mediate disputes if needed.
# '''Norming''' — with the scope of the team's task now well-defined, the individual's roles should be clear and all team members are likely to support one another and appreciate the skills that each team member brings to the effort.
# '''Performing''' — this stage sees team members working independently and productively, trusting that other team members are doing the same. Roles and responsibilities can shift as needed since the group should be both task- and people-oriented.
# '''Adjourning''' — this stage recognizes the accomplishment of the team as a whole and the individuals within it, enabling all to move on feeling good to have been a part of the group. Some members may feel a sense of loss as the team disbands.


==Team building resources==
===Team roles===
adapted from [http://www.teachengineering.com/view_activity.php?url=http://www.teachengineering.com/collection/cub_/activities/cub_mechanics/cub_mechanics_lesson07_activity2.xml this lesson.]
There are three necessary kinds of roles that individuals play when they are members of a team. There is a fourth undesirable but possible role. Note that individual team members often plays more than one role and some roles may require more than one person (sub-committee).
* '''Task Roles''' — these roles are project specific but can include things like: finding volunteers, fundraising, obtaining materials, making calculations, etc.
* '''Functional Roles''' — these roles define the project itself, i.e. its design and specification. Functional roles for the project are things like:  research, planning, progress monitoring, clarifying, arbiter, acting as spokesperson for the group, troubleshooting, etc.
* '''Maintenance Roles''' — these roles strengthen the team emotionally and can include encouraging, mediating, setting standards, listening, volunteering for other roles as needed.
* '''Dysfunctional Roles''' — some team members may interfere with the smooth functioning of the group. Dysfunctional roles include: being overly aggressive, blocking or nit-picking, back stabbing, seeking sympathy, disruptive clowning or joking, blaming, taking all the credit, dominating, manipulating and unreliability (e.g. not completing promised work.)


==Poetry==


Not long ago when biology meant<br>
===Team Behaviors: brainstorming sessions===
looking and prodding and fixing what’s bent<br>
adapted from The Team Handbook by Peter Scholtes
there were armies of scientists working away<br>
[http://books.google.com/books?id=ZCW8b3uai04C&dq=the+team+handbook&pg=PP1&ots=bCFbAWZksm&sig=3SSwSMGitKwZhw1mohST6k_zE4c&hl=en&prev=http://www.google.com/search?q=the+team+handbook&ie=utf-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&sa=X&oi=print&ct=title&cad=one-book-with-thumbnail found here]
to list what they found<br>
Do's and Don'ts for a brainstorming session:
and to know life’s display <br>
*'''do''' write all ideas down. Someone can be group scribe or the team members can take turns.
<br>
*'''don't''' hold back ideas, even ones that seem silly. The more ideas the better and everyone should be encouraged to freewheel.
But not all was well as they tried to discover<br>
*'''don't''' discuss ideas during the brainstorming session. There will be time for discussion later
how life could be programmed since some but not other<br>
*'''don't''' judge or criticize ideas. Remember the goal is to get as many ideas on the table as possible.
experiments worked and each person designed<br>
*'''do''' piggyback on the ideas of others. If someone's idea inspires a related one, make sure to share that.
their template for learning <br>
 
as they were inclined <br>
Successful brainstorming sessions require that everyone be clear on the goal so take a minute at the start to review the topic and then give everyone a minute or two the think about it. Once ideas get called out, it's important that everyone enforce the rules for brainstorming. Your group might want to appoint a referee or facilitator who might say things like, "no discussion now...next idea?" Once the ideas have been collected, your team may be ready for further discussion on their details, for a straw vote, or for some other means of culling the list.
<br>
===Team Behaviors: working through common team problems===
“Share!” said the engineers “and try to remember<br>
adapted from The Team Handbook by Peter Scholtes
that others will use your work only whenever<br>
[http://books.google.com/books?id=ZCW8b3uai04C&dq=the+team+handbook&pg=PP1&ots=bCFbAWZksm&sig=3SSwSMGitKwZhw1mohST6k_zE4c&hl=en&prev=http://www.google.com/search?q=the+team+handbook&ie=utf-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&sa=X&oi=print&ct=title&cad=one-book-with-thumbnail found here]
the tools you develop are standard and simple<br>
Great teams make the most of individual strengths and minimize individual weaknesses, but you and your teammates are still human and problems can arise even on the most functional of teams. Some common problems and some solutions are:
think of most screwthreads and<br>
#'''floundering''': most often felt at the start and end of a project, this lack of direction arises from teams that are unclear on the task, uncomfortable with eachother or overwhelmed.  
think of the wheel.<br>
#*try to review the problem, define what's needed to move on, set aside time to make checklists and talk about them
<br>
#'''bullying''': when a person wields a disproportionate amount of influence.
Maybe in this way life by design <br>
#*try to appeal to a higher authority (e.g. more senior team leaders or instructors), set and enforce rules of teamwork such as those for brainstorming.
could work out of the box and others will find<br>
#'''blabbermouth''': when a person takes a disproportionate amount of "air time."
lots of interesting ways to build up from the bottom<br>
#*try to structure discussions so everyone must speak (e.g. go around the table for 1' statement), practice gatekeeping techniques (e.g., "yes we've heard this for you and now we have to hear what others think")
making useful new parts<br>
#'''wallflower(s)''': when a person won't speak or contribute to the team
then new systems. No problem!”<br>
#* try to structure discussions so everyone must speak (e.g. go around the table so 1' statement), divide tasks into individual assignments or reports, practice gatekeeping techniques (e.g. "what's been your experience with this aspect of the project?")
<br>
#'''unsupported "facts"''':  when self-assured statements are offered without legitimate supporting evidence, often offered in such a way as to make further questioning on the topic seem impolite.
By combining devices in new and fun ways<br>
#* try these follow up approaches: "is that opinion or fact?" "how do you know that to be true?""OK but can you get us some data to follow up?"
the biologists builders could spend their workdays<br>
#'''haste''': an impatience to decide or do something, often dismissing contrary ideas
learning what’s out there and making new widgets<br>
#*try to restate longterm goal, set and enforce rules of teamwork such as those for brainstorming, confront the "rusher" using some constructive feedback, appeal to a higher authority (e.g. more senior team leaders or instructors)
to responsibly meet <br>
#'''discounting''': when a team members ideas are dismissed or minimized
the needs of our planet<br>
#*try to remind team that everyone's ideas matter and all should be considered, talk off-line with person showing dismissive behavior, structure inclusive times when all ideas are volunteered and considered (e.g. "before we move on, are there things we need to spend more time on?")
#'''digressing''': tangents that lead to irrelevant discussions
#*try to work from a written agenda, direct conversation back to relevant subject (e.g. "we've gotten pretty far from our goal of X...")
#'''feuding''': when two team members disagree and disagreement becomes the sole platform for their work
#*try to avoid putting these two on one task, contract a working arrangement for the two who are battling, appeal to a higher authority to mediate (e.g. more senior leaders or instructors)
 
 
==<center>Library resources</center>==
===Finding information===
#[http://libraries.mit.edu/tutorials/video/index.html Video Tutorials], (full list)
#from MIT Libraries for [http://libraries.mit.edu/guides/courses/fall2007/3.091/ 3.091]
#from MIT Libraries for [http://libraries.mit.edu/guides/courses/fall2007/2.009/ 2.009]
===Organizing the information you find===
#[http://libraries.mit.edu/help/refworks/index.html RefWorks]
#[http://libraries.mit.edu/help/zotero/ Zotero]

Latest revision as of 08:44, 7 April 2008

<html> <style>#en2020 a {color:black;}</style> </html>

People

Instructors: Drew Endy and Natalie Kuldell
20.902/20.947:

Presentation information

  1. 3 ideas presentation
  2. technical specification review
  3. final presentation

Team building resources


Glossary of useful terms for team building and teamwork is here

Life cycles common to many teams

adapted from observations and descriptions of educational psychologist Bruce Tuckman, summarized here. In the 1960s, he developed an influential model of the four stages of group development: Forming, Storming, Norming, Performing and he later added a fifth stage: Adjourning.

  1. Forming — the stage when team members are still uncertain about the scope of their task and their responsibilities. If there is a team leader, others will depend on that leader to establish routines and assignments. There is generally minimal team conflict at this stage.
  2. Storming — this stage can see conflicts emerge, especially when decisions do not come easily. If there is a leader, then that person must clarify the roles and responsibilities of everyone on the team as well as mediate disputes if needed.
  3. Norming — with the scope of the team's task now well-defined, the individual's roles should be clear and all team members are likely to support one another and appreciate the skills that each team member brings to the effort.
  4. Performing — this stage sees team members working independently and productively, trusting that other team members are doing the same. Roles and responsibilities can shift as needed since the group should be both task- and people-oriented.
  5. Adjourning — this stage recognizes the accomplishment of the team as a whole and the individuals within it, enabling all to move on feeling good to have been a part of the group. Some members may feel a sense of loss as the team disbands.

Team roles

adapted from this lesson. There are three necessary kinds of roles that individuals play when they are members of a team. There is a fourth undesirable but possible role. Note that individual team members often plays more than one role and some roles may require more than one person (sub-committee).

  • Task Roles — these roles are project specific but can include things like: finding volunteers, fundraising, obtaining materials, making calculations, etc.
  • Functional Roles — these roles define the project itself, i.e. its design and specification. Functional roles for the project are things like: research, planning, progress monitoring, clarifying, arbiter, acting as spokesperson for the group, troubleshooting, etc.
  • Maintenance Roles — these roles strengthen the team emotionally and can include encouraging, mediating, setting standards, listening, volunteering for other roles as needed.
  • Dysfunctional Roles — some team members may interfere with the smooth functioning of the group. Dysfunctional roles include: being overly aggressive, blocking or nit-picking, back stabbing, seeking sympathy, disruptive clowning or joking, blaming, taking all the credit, dominating, manipulating and unreliability (e.g. not completing promised work.)


Team Behaviors: brainstorming sessions

adapted from The Team Handbook by Peter Scholtes found here Do's and Don'ts for a brainstorming session:

  • do write all ideas down. Someone can be group scribe or the team members can take turns.
  • don't hold back ideas, even ones that seem silly. The more ideas the better and everyone should be encouraged to freewheel.
  • don't discuss ideas during the brainstorming session. There will be time for discussion later
  • don't judge or criticize ideas. Remember the goal is to get as many ideas on the table as possible.
  • do piggyback on the ideas of others. If someone's idea inspires a related one, make sure to share that.

Successful brainstorming sessions require that everyone be clear on the goal so take a minute at the start to review the topic and then give everyone a minute or two the think about it. Once ideas get called out, it's important that everyone enforce the rules for brainstorming. Your group might want to appoint a referee or facilitator who might say things like, "no discussion now...next idea?" Once the ideas have been collected, your team may be ready for further discussion on their details, for a straw vote, or for some other means of culling the list.

Team Behaviors: working through common team problems

adapted from The Team Handbook by Peter Scholtes found here Great teams make the most of individual strengths and minimize individual weaknesses, but you and your teammates are still human and problems can arise even on the most functional of teams. Some common problems and some solutions are:

  1. floundering: most often felt at the start and end of a project, this lack of direction arises from teams that are unclear on the task, uncomfortable with eachother or overwhelmed.
    • try to review the problem, define what's needed to move on, set aside time to make checklists and talk about them
  2. bullying: when a person wields a disproportionate amount of influence.
    • try to appeal to a higher authority (e.g. more senior team leaders or instructors), set and enforce rules of teamwork such as those for brainstorming.
  3. blabbermouth: when a person takes a disproportionate amount of "air time."
    • try to structure discussions so everyone must speak (e.g. go around the table for 1' statement), practice gatekeeping techniques (e.g., "yes we've heard this for you and now we have to hear what others think")
  4. wallflower(s): when a person won't speak or contribute to the team
    • try to structure discussions so everyone must speak (e.g. go around the table so 1' statement), divide tasks into individual assignments or reports, practice gatekeeping techniques (e.g. "what's been your experience with this aspect of the project?")
  5. unsupported "facts": when self-assured statements are offered without legitimate supporting evidence, often offered in such a way as to make further questioning on the topic seem impolite.
    • try these follow up approaches: "is that opinion or fact?" "how do you know that to be true?""OK but can you get us some data to follow up?"
  6. haste: an impatience to decide or do something, often dismissing contrary ideas
    • try to restate longterm goal, set and enforce rules of teamwork such as those for brainstorming, confront the "rusher" using some constructive feedback, appeal to a higher authority (e.g. more senior team leaders or instructors)
  7. discounting: when a team members ideas are dismissed or minimized
    • try to remind team that everyone's ideas matter and all should be considered, talk off-line with person showing dismissive behavior, structure inclusive times when all ideas are volunteered and considered (e.g. "before we move on, are there things we need to spend more time on?")
  8. digressing: tangents that lead to irrelevant discussions
    • try to work from a written agenda, direct conversation back to relevant subject (e.g. "we've gotten pretty far from our goal of X...")
  9. feuding: when two team members disagree and disagreement becomes the sole platform for their work
    • try to avoid putting these two on one task, contract a working arrangement for the two who are battling, appeal to a higher authority to mediate (e.g. more senior leaders or instructors)


Library resources

Finding information

  1. Video Tutorials, (full list)
  2. from MIT Libraries for 3.091
  3. from MIT Libraries for 2.009

Organizing the information you find

  1. RefWorks
  2. Zotero